sleepingkirby

Active Member
Aug 8, 2017
987
1,517
Also, speaking of cheating: I feel as though anyone who got "caught cheating" between versions 0.3b and 0.5a shouldn't have it counted against them due to the flaws of the cheating system at the time, though I'll most likely move the goal post again as this game gets more and more ironed out in that regard.
I think the number of times caught cheating is just a counter that has no real ramification to gameplay (not looking at the code atm. Too late in the night for me). If I recall correctly, once they forgive you, you should be good and there's no long lasting effects to cheating. If ShinyBoots1993 wants to correct me on that (and future plans for cheating), feel free.

As for cheating counting against them, V1.2 actually allows you to turn off them being mad at you due to these bugs. But if it will have ramifications in the future, I can drop in a reset cheating number counter real quick. That'd take me like, all of 5 minutes. Uploading the file to pixeldrain will probably take longer.

Edit: WHEEE~~~ I'm a masochist apparently~~~

*note* findExecGrep is just a script I wrote for myself and not a default linux command.

Code:
$ findExecGrep -Hn "*.rpy" "Player." |grep cheated_on |grep -i remove
./scripts/base/start.rpy:194:            #         Player.History.remove(f"cheated_on_{C.tag}_with_{other_C.tag}_flirting_in_public")
./scripts/base/start.rpy:195:            #         Player.History.remove(f"cheated_on_{C.tag}_with_{other_C.tag}_date")
./scripts/base/start.rpy:196:            #         Player.History.remove(f"cheated_on_{C.tag}_with_{other_C.tag}_relationship")
./scripts/base/start.rpy:198:            #     Player.History.remove(f"cheated_on_{C.tag}_with_{C.tag}_flirting_in_public")
./scripts/base/start.rpy:199:            #     Player.History.remove(f"cheated_on_{C.tag}_with_{C.tag}_date")
./scripts/base/start.rpy:200:            #     Player.History.remove(f"cheated_on_{C.tag}_with_{C.tag}_relationship")
So, in short, whenever you cheat on a girl, that trait gets removed eventually. But your cheat flag of "cheating on x with y for z reason", at the moment, will not get removed ever. But, from my quick scanning through the code, those flags aren't really used for anything short of remembering which character you cheated with. I could be missing something because it's like 1am here, that's from my quick scan.
TLDR; The cheating flags should *not* have any significant future impact on gameplay, unless they implement something in the future.

Forgot to mention, in python, the # in front of a line means it's a comment and not code. So all instances of the cheated on flag on the player being removed by the game is non-existent/commented out.
 
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starkj

Active Member
May 17, 2022
641
904
Be warned, the 97 show is pretty polarizing with a lot of people disliking how the relationships were portrayed. As Shiny mentioned, our Discord has resources on what comics and shows are not 'weird' if you were interested in learning more.
Can you give me a link to discord?
 

sleepingkirby

Active Member
Aug 8, 2017
987
1,517
It may not have affected my game. But it did have an effect on my heart.
Well, I can't change the past and the bug is now fixed. But I'll look into where to place/make into a button to remove cheating flag/traits.

That also means I'll have to actually cheat on someone in game. None of my actual gameplay saves have I cheated on someone.
 
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Crichton1

Member
May 18, 2024
112
149
I think cheating might get another change when the "sexy flirting" gets added. I think it'll separate the flirts and the responses to them. I'm guessing right now they all result in the cheating flag despite some just being hugs. I wouldn't know, I've never actually done much of that even though I keep telling myself I'll test it.
 

sleepingkirby

Active Member
Aug 8, 2017
987
1,517
It may not have affected my game. But it did have an effect on my heart.
Alright, so removing the cheating history stuff is a little more tricky than just removing traits. Mainly because it needs to look for (and remove) different combinations. Like Rogue and Jean but also Rogue and Laura, etc.
Something like this, I'll have to inject my own function and then set up a button to run it.

I plan to put it here:
Screenshot_2024-09-26_13-59-45.png

Tell me if you guys can think of a better place.

I have stuff queued up to do today so I'll get this done tomorrow.


With that said, I now have a new game goal. To make Jean mad at me for cheating on Jean... with Jean.
 

nunder

New Member
Apr 7, 2021
6
0
Hi. I started playing the game. I'm somewhat deep into it and I'm wondering if there are other skills or if that's still in development. I see the skill menu, but at level 4 everything is still locked.
 

Evil13

Engaged Member
Jun 4, 2019
3,845
16,594
Hi. I started playing the game. I'm somewhat deep into it and I'm wondering if there are other skills or if that's still in development. I see the skill menu, but at level 4 everything is still locked.
That's because level 5 is currently the cap and will increase in successive chapters.
 

sleepingkirby

Active Member
Aug 8, 2017
987
1,517
I'm not a discord person, so as far as I'm concerned, it came from my observations and Boots' suppressed memories of him instigating the Chernobyl disaster back in his day.

Also, speaking of cheating: I feel as though anyone who got "caught cheating" between versions 0.3b and 0.5a shouldn't have it counted against them due to the flaws of the cheating system at the time, though I'll most likely move the goal post again as this game gets more and more ironed out in that regard.
I've had a stressful day... coding calms me down... Also, tomorrow will be a busy day for me. >.<

V1.8 of my cheat injector has been release. This will remove the flags in the game that you've cheated on you and whomever's profile you're looking at in the journal when you click the new button. This button will NOT do anything noticeable to the player as the flags don't have any impact on the current state of the game.
 
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Jul 28, 2017
477
3,440
hey everyone I bring latest news about next update

Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!

what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience

the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well

then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week

just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored

if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
 
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Zone Peterson

Newbie
Apr 16, 2018
68
237
hey everyone I bring latest news about next update

Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!

what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience

the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well

then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week

just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored

if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
and here I thought I could skip this update or thought this update is going to be "meh, no storm, don't care"

I am undoubtfully wrong my friends. We must play this update brothers!
 

Casted420

Member
Mar 4, 2020
196
869
hey everyone I bring latest news about next update

Ron Chon:today I finalized the gameplay and engine changes for 0.6a, which means the changelog is set and attached here!

what's left is 1) a bunch of animations and 2) inevitable bugfixing. for the latter, I'm hoping that we approach stability soon now that I'm no longer shuffling code around like a madman. I want to send a massive thank you to our beta testers, we would seriously be so screwed without their diligence and patience

the deadline of September for a full release is slipping from me a little bit, but I'm planning on opening the beta to the public on Mon (the last day of the month). I'm anticipating that I won't be done animating all of the clothing physics by that point yet, but that everything else should be in and running reasonably well

then the plan will be to keep pushing hard to finish all physics animations while the open beta is running. if everything goes smoothly, I'm hoping that process will take less than a week

just as a reminder because I've seen a few questions, old saves (from 0.3a on) are expected to work with 0.6a. with that said, we've made a lot of changes under the hood and I expect some hiccups. in particular, old saves may give a "move_location not found" in-game error report (or similar) upon first loading - this can be safely ignored

if when the time comes, anyone's save is giving them issues trying to load into 0.6a that cannot be solved by ignoring, please feel free to DM the save to me and I'll do everything I can to get things sorted out for you
Yes! YES! YES!!!
Finally! I can achive my true final X-MEN FORM!
My ultimate dream!
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